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Rock Set 01 Modelo 3D

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Rock Set 01 royalty-free 3d model - Preview no. 1
Rock Set 01 royalty-free 3d model - Preview no. 2
Rock Set 01 royalty-free 3d model - Preview no. 3
Rock Set 01 royalty-free 3d model - Preview no. 4
Rock Set 01 royalty-free 3d model - Preview no. 5
Rock Set 01 royalty-free 3d model - Preview no. 6
Rock Set 01 royalty-free 3d model - Preview no. 7
Rock Set 01 royalty-free 3d model - Preview no. 8
Rock Set 01 royalty-free 3d model - Preview no. 1
Rock Set 01 royalty-free 3d model - Preview no. 2
Rock Set 01 royalty-free 3d model - Preview no. 3
Rock Set 01 royalty-free 3d model - Preview no. 4
Rock Set 01 royalty-free 3d model - Preview no. 5
Rock Set 01 royalty-free 3d model - Preview no. 6
Rock Set 01 royalty-free 3d model - Preview no. 7
Rock Set 01 royalty-free 3d model - Preview no. 8
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Especificações

  • Geometriapolygonal_tris only
  • Polígonos970
  • Vértices497
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

OBJ
(.obj)
3 MB

rockset01_obj.zip
FBX
(.fbx)
3 MB

rockset01_fbx.zip
3ds Max
(.max)
3 MB

default_scanline
rockset01_2015_max.zip

Descrição

Rock Set 01 is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (6 Objects) • rock01 • rock02 • rock03 • rock04 • rock05 • rock06 || Geometry || • 970 Total Tris • 970 Total Polys • 497 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space. • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 (see renders) • Tested in Source Engine • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse and normal maps • Textures designed for physically based rendering (PBR) • Textures in .tga format • Model texture paths are stripped * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 01, 2019 data adicionada
Feb 21, 2022 última atualização

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