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Violoncelo com arco e suporte Modelo 3D

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Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos12,171
  • Vértices12,198
  • TexturasNo
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

3DS
(.3ds)
2 MB

ViolonCello_with_Bow_and_Stand.3ds
Blender
(.blend)
4 MB

ViolonCello_with_Bow_and_Stand.blend
Collada
(.dae)
1 MB

ViolonCello_with_Bow_and_Stand.dae
FBX
(.fbx)
30 MB

ViolonCello_with_Bow_and_Stand.fbx
OBJ
(.obj)
1 MB

ViolonCello_with_Bow_and_Stand.obj

Descrição

Violoncello with bow and stand This is a full detailed Violoncello with bow, positioned on a wooden oak stand. Detailed Model, full Groups Structure The whole Model is well organised in Groups. You can either load the Cello together with its bow and stand, or simply pick up the cello alone. All single parts are parented to an self-named Empty for a clean model structure What you see is what you get - Procedural Lighting setup included, no HDRs used the given Images in the product description are "rendered as is", not post production was applied. The Lighting Setup is fully procedural, no HDRs are used. The achive the given lighting, just open the file and hit F12 (or z9). Full procedural Shaders, no textures All wooden Parts are rendered with the ProdWood Shader Pack. You can find it in my portfolio. It only works with Blender Cycles. Royalty Free use of Shader and Lighting Setup. The Lighting Setup and all included Shaders - and the ProWood Shader as well - are released for royalty free use for other projects. (Of course it it not allowed to resell the shaders itself of 3D Models using the Shaders). To Import the Model into your Scene, choose "File - Append", then choose the given file, then go to Groups and insert one of the self namend groups according to your needs.
Jun 25, 2020 data adicionada
Jan 17, 2026 última atualização

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