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архитектуратранспортные средстваперсонажисамолетмебельэлектроникаживотныерастенияоружиеспортивныйпитаниеанатомия
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Battlehammer 3D модель

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Battlehammer royalty-free 3d model - Preview no. 1
Battlehammer royalty-free 3d model - Preview no. 2
Battlehammer royalty-free 3d model - Preview no. 3
Battlehammer royalty-free 3d model - Preview no. 4
Battlehammer royalty-free 3d model - Preview no. 5
Battlehammer royalty-free 3d model - Preview no. 6
Battlehammer royalty-free 3d model - Preview no. 7
Battlehammer royalty-free 3d model - Preview no. 8
Battlehammer royalty-free 3d model - Preview no. 9
Battlehammer royalty-free 3d model - Preview no. 10
Battlehammer royalty-free 3d model - Preview no. 11
Battlehammer royalty-free 3d model - Preview no. 12
Battlehammer royalty-free 3d model - Preview no. 1
Battlehammer royalty-free 3d model - Preview no. 2
Battlehammer royalty-free 3d model - Preview no. 3
Battlehammer royalty-free 3d model - Preview no. 4
Battlehammer royalty-free 3d model - Preview no. 5
Battlehammer royalty-free 3d model - Preview no. 6
Battlehammer royalty-free 3d model - Preview no. 7
Battlehammer royalty-free 3d model - Preview no. 8
Battlehammer royalty-free 3d model - Preview no. 9
Battlehammer royalty-free 3d model - Preview no. 10
Battlehammer royalty-free 3d model - Preview no. 11
Battlehammer royalty-free 3d model - Preview no. 12
Бесплатная лицензияВсе расширенное использование
Простые возвращения
Гарантия лучшей цены
Работает из коробки
70 посещения
painedadj91

Характеристики

  • Геометрияpolygonal
  • Полигоны532
  • вершины561
  • текстурыYes
  • подстроенныйNo
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфnon-overlapping

Описание

The 3D model was created based on references and imagination. Using realistic style texturing. Model formats: - * OBJ - * FBX Texture Files: Targa Format (Same file different resolutions) - * 1024, 2048, 4096 Diffuse Map Texture - * 1024, 2048, 4096 Normal Map Texture - * 1024, 2048, 4096 RMA Map Texture * RMA Map Texture is Roughness, Metalness and Ambient Occlusion texture maps compressed into one file. They use the RGB channels of the image file, when setting up the map inputs you should link the channels to the right files. Green being Roughness, Blue being Metalness and Red being the Ambient Occlusion. * Renders are made with Marmoset Toolbag Viewer.
Sep 25, 2019 Дата Добавлена
Dec 01, 2021 последнее обновление

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