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Battlehammer 3D model

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Battlehammer royalty-free 3d model - Preview no. 1
Battlehammer royalty-free 3d model - Preview no. 2
Battlehammer royalty-free 3d model - Preview no. 3
Battlehammer royalty-free 3d model - Preview no. 4
Battlehammer royalty-free 3d model - Preview no. 5
Battlehammer royalty-free 3d model - Preview no. 6
Battlehammer royalty-free 3d model - Preview no. 7
Battlehammer royalty-free 3d model - Preview no. 8
Battlehammer royalty-free 3d model - Preview no. 9
Battlehammer royalty-free 3d model - Preview no. 10
Battlehammer royalty-free 3d model - Preview no. 11
Battlehammer royalty-free 3d model - Preview no. 12
Battlehammer royalty-free 3d model - Preview no. 1
Battlehammer royalty-free 3d model - Preview no. 2
Battlehammer royalty-free 3d model - Preview no. 3
Battlehammer royalty-free 3d model - Preview no. 4
Battlehammer royalty-free 3d model - Preview no. 5
Battlehammer royalty-free 3d model - Preview no. 6
Battlehammer royalty-free 3d model - Preview no. 7
Battlehammer royalty-free 3d model - Preview no. 8
Battlehammer royalty-free 3d model - Preview no. 9
Battlehammer royalty-free 3d model - Preview no. 10
Battlehammer royalty-free 3d model - Preview no. 11
Battlehammer royalty-free 3d model - Preview no. 12
Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
70 ziyaret
painedadj91

Özellikler

  • Geometripolygonal
  • Çokgenler532
  • Tepe Noktaları561
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Açıklama

The 3D model was created based on references and imagination. Using realistic style texturing. Model formats: - * OBJ - * FBX Texture Files: Targa Format (Same file different resolutions) - * 1024, 2048, 4096 Diffuse Map Texture - * 1024, 2048, 4096 Normal Map Texture - * 1024, 2048, 4096 RMA Map Texture * RMA Map Texture is Roughness, Metalness and Ambient Occlusion texture maps compressed into one file. They use the RGB channels of the image file, when setting up the map inputs you should link the channels to the right files. Green being Roughness, Blue being Metalness and Red being the Ambient Occlusion. * Renders are made with Marmoset Toolbag Viewer.
Sep 25, 2019 Ekleme Tarihi
Dec 01, 2021 son Güncelleme

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