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архитектуратранспортные средстваперсонажисамолетмебельэлектроникаживотныерастенияоружиеспортивныйпитаниеанатомия
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Berlusconi Caricature 3D модель

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Berlusconi Caricature royalty-free 3d model - Preview no. 1
Berlusconi Caricature royalty-free 3d model - Preview no. 2
Berlusconi Caricature royalty-free 3d model - Preview no. 3
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Berlusconi Caricature royalty-free 3d model - Preview no. 7
Berlusconi Caricature royalty-free 3d model - Preview no. 8
Berlusconi Caricature royalty-free 3d model - Preview no. 1
Berlusconi Caricature royalty-free 3d model - Preview no. 2
Berlusconi Caricature royalty-free 3d model - Preview no. 3
Berlusconi Caricature royalty-free 3d model - Preview no. 4
Berlusconi Caricature royalty-free 3d model - Preview no. 5
Berlusconi Caricature royalty-free 3d model - Preview no. 6
Berlusconi Caricature royalty-free 3d model - Preview no. 7
Berlusconi Caricature royalty-free 3d model - Preview no. 8
Бесплатная лицензияТолько для редакции
Простые возвращения
Гарантия лучшей цены
Работает из коробки
1,108 посещения
guido.salimbeni

Характеристики

  • Геометрияpolygonal_quads only
  • Полигоны3,492
  • вершины3,658
  • текстурыYes
  • подстроенныйNo
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфnon-overlapping

Форматы и файлы

Maya
(.ma)
25 MB

mentalray 3.9.1.36
berlusconi model maya format.zip
OBJ
(.obj)
14 MB

berlusconi.zip

Описание

Caricature of Silvio Berlusconi 3d Face. Completely UV mapped, smoothable , made with Maya. Ready to render. All UVs grouped into one 0 to 1 UV space. This character was original designed to work inside Unity 3d. High resolution textures: baby_color 4096 x 4096 (TGA file format) Formats included: .ma (Maya 2012 ASCII) .obj (Alias Wavefront) In Maya the model can be used without the smooth mesh preview as a background character or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images. Correct Color Management has been set for the Maya Scene. Simple Phong Material and scene setup , with one directional light and a Sphere for the Final Gather Illumination.
Sep 14, 2018 Дата Добавлена
Feb 03, 2022 последнее обновление

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