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архитектуратранспортные средстваперсонажисамолетмебельэлектроникаживотныерастенияоружиеспортивныйпитаниеанатомия
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Диван 1 3D модель

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Диван 1 royalty-free 3d model - Preview no. 1
Диван 1 royalty-free 3d model - Preview no. 2
Диван 1 royalty-free 3d model - Preview no. 3
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Диван 1 royalty-free 3d model - Preview no. 7
Диван 1 royalty-free 3d model - Preview no. 1
Диван 1 royalty-free 3d model - Preview no. 2
Диван 1 royalty-free 3d model - Preview no. 3
Диван 1 royalty-free 3d model - Preview no. 4
Диван 1 royalty-free 3d model - Preview no. 5
Диван 1 royalty-free 3d model - Preview no. 6
Диван 1 royalty-free 3d model - Preview no. 7
Бесплатная лицензияВсе расширенное использование
Простые возвращения
Гарантия лучшей цены
Работает из коробки
0 посещения
Jiri Tuhacek

Характеристики

  • Геометрияsubdivision
  • Полигоны333,763
  • вершины334,021
  • текстурыYes
  • подстроенныйNo
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфmixed

Форматы и файлы

3DS
(.3ds)

Sofa1.3ds
Blender
(.blend)
3 MB

Sofa1.blend
Collada
(.dae)
4 MB

Sofa1.dae
FBX
(.fbx)
13 MB

Sofa1.fbx
OBJ
(.obj)
2 MB

Sofa1.obj
STL
(.stl)
1 MB

Sofa1.stl

Описание

Sofa 1 Are you making a vizualisation of interior and don't have enough time to make all the furniture? Are you tired of alchemy with materials? This sofa is ready-to-render and will look stuning in your scene. Technical info Done using Blender and Cycles rendering engine. This is one model of sofa with leather material. Everything is sorted, properly named, in the real-world-scale. No Subdivision: 20 895 Verts., 21 581 Faces, 41 370 Tris. Subd. 2 (Used for renders): 334 021 Verts., 333 763 Faces, 667 526 Tris. Sorting of models Models are on separate layers Models are placed close to center Models are true-to-scale Logicaly named Appending models Open your own .blend Go to File > Append Go into models Select model you want to append Materials Materials are leather and metal. There are two kinds of leather, but they differ only in color which is determined using RGB curves. There are difuse, normal and spec textures included. The specularity map is heavily modified in node editor, but all you care about is the color ramp. Metal material is just basic - mixed difuse and glossy. Properly named
Aug 04, 2020 Дата Добавлена
Sep 27, 2021 последнее обновление

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