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Recurve pilbåge 3D-modell

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Hane3D

Specifikationer

  • Geometripolygonal
  • polygoner1,723
  • hörn1,791
  • strukturerYes
  • riggadeYes
  • AnimeradYes
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadYes
  • Unwrapped UVsnon-overlapping

Formater och filer

Blender
(.blend)
85 MB

cycles
Recurve_Bow_v1.5.blend
FBX
(.fbx)
2 MB

Bow_OriginalLowpoly_v1.4.fbx
FBX
(.fbx)
1 MB

Bow_Subdiv1_v1.4.fbx
FBX
(.fbx)
2 MB

Bow_Subdiv2_v1.4.fbx
FBX
(.fbx)
7 MB

Bow_Subdiv3_v1.4.fbx
OBJ
(.obj)

Bow_OriginalLowpoly_v1.4.obj
OBJ
(.obj)

Bow_Subdiv1_v1.4.obj
OBJ
(.obj)
3 MB

Bow_Subdiv2_v1.4.obj
Collada
(.dae)

Bow_OriginalLowpoly_v1.4.dae
Collada
(.dae)
2 MB

Bow_Subdiv1_v1.4.dae
Collada
(.dae)
8 MB

Bow_Subdiv2_v1.4.dae
3DS
(.3ds)

Bow_OriginalLowpoly_v1.4.3ds
3DS
(.3ds)

Bow_Subdiv1_v1.4.3ds
3DS
(.3ds)
1 MB

Bow_Subdiv2_v1.4.3ds
3DS

Bow_OriginalLowpoly_v1.4.mtl
3DS

Bow_Subdiv1_v1.4.mtl
3DS

Bow_Subdiv2_v1.4.mtl
3DS
13 MB

Textures_RecurveBow_OriginalLowpoly.zip
3DS
13 MB

Textures_RecurveBow_3Subdiv.zip
3DS
26 MB

Textures_RecurveBow_2Subdiv.zip
3DS
46 MB

Textures_RecurveBow_1Subdiv.zip
3DS
3 MB

Extra_Textures_For_Subdiv_1.zip

Beskrivning

- Model Context - This recurve bow is made in Blender 2.78c. The materials are created in Substance. The exported textures were reimported in Blender and setup using the PBR workflow metallic/roughness. The model can be used in broadcast, advertising, realistic (game) environments. Model is built to real-world scale - the unit system is metric and has a length of 1.57cm (62 inch). No third-party renderer or plug-ins needed. - Mesh Specs Original: Vertices: 1791 Polygons: 1723 Subdiv 1: Vertices: 6949 Polygons: 6924 Subdiv 2: Vertices: 27603 Polygons: 27568 Subdiv 3: Vertices: 110071 Polygons: 110016 - Texture Specs - Materials were created in Substance. For the lowpoly, Subdiv 1 and Subdiv 2 textures are included for PBR Metal/Rough (BaseColor, Roughness, Metallic, Normal and Height) and texturesets for Unreal Engine 4 and Unity. Ive only added PBR textures for Subdiv 3. Render setup for Blender: the materials (exported textures form Substance) are setup in Cycles (see the presentation images for examples of Blender (Cycles) renders. Included textures: Texture sets are added for Unreal Engine 4, Unity 5 and PBR (metallic/roughness). - Included file formats - .BLEND - .FBX - .OBJ - .DAE
Jul 30, 2020 datum tillagt
Sep 09, 2021 senaste uppdateringen

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