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Egzoz Havalandırması 02 3D model

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48 ziyaret
Luchador

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler250
  • Tepe Noktaları372
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

OBJ
(.obj)
3 MB

exhaustvent02_obj.zip
FBX
(.fbx)
3 MB

exhaustvent02_fbx.zip
3ds Max
(.max)
3 MB

default_scanline
exhaustvent02_2016_max.zip

Açıklama

Exhaust Vent is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality; low poly asset originally modeled in 3DS Max 2013 (but now updated to Max 2016). The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) || Geometry || 500 Total Tris 250 Total Polys 372 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Approximate dimensions: W:64'' x L:4'' x H:32'' Model centered at the origin All materials and objects named appropriately Tested in Marmoset Toolbag Tested in the UDK No special plug-ins needed to use this product 3ds Max 2010 version also available .obj and .fbx versions exported from 3ds Max 2016 || Textures || 1024x1024 diffuse, specular, gloss, normal and AO (ambient occlusion) textures Textures in .tga format Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019 Ekleme Tarihi
Nov 02, 2019 son Güncelleme

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