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Exhaust Vent 02 3D Model

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Exhaust Vent 02 royalty-free 3d model - Preview no. 1
Exhaust Vent 02 royalty-free 3d model - Preview no. 2
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Exhaust Vent 02 royalty-free 3d model - Preview no. 10
Exhaust Vent 02 royalty-free 3d model - Preview no. 1
Exhaust Vent 02 royalty-free 3d model - Preview no. 2
Exhaust Vent 02 royalty-free 3d model - Preview no. 3
Exhaust Vent 02 royalty-free 3d model - Preview no. 4
Exhaust Vent 02 royalty-free 3d model - Preview no. 5
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Exhaust Vent 02 royalty-free 3d model - Preview no. 7
Exhaust Vent 02 royalty-free 3d model - Preview no. 8
Exhaust Vent 02 royalty-free 3d model - Preview no. 9
Exhaust Vent 02 royalty-free 3d model - Preview no. 10
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
50 visits
Luchador

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons250
  • Vertices372
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

3ds Max
(.max)
3 MB

default_scanline
exhaustvent02_2016_max.zip
FBX
(.fbx)
3 MB

exhaustvent02_fbx.zip
OBJ
(.obj)
3 MB

exhaustvent02_obj.zip

Description

Exhaust Vent is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality; low poly asset originally modeled in 3DS Max 2013 (but now updated to Max 2016). The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) || Geometry || 500 Total Tris 250 Total Polys 372 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Approximate dimensions: W:64'' x L:4'' x H:32'' Model centered at the origin All materials and objects named appropriately Tested in Marmoset Toolbag Tested in the UDK No special plug-ins needed to use this product 3ds Max 2010 version also available .obj and .fbx versions exported from 3ds Max 2016 || Textures || 1024x1024 diffuse, specular, gloss, normal and AO (ambient occlusion) textures Textures in .tga format Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019 date added
Sep 30, 2022 last update

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