排气口02 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形250
- 顶点372
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Exhaust Vent is intended for game/real time/background use.
This model is not intended for subdivision.
This is a high quality; low poly asset originally modeled in 3DS Max 2013 (but now updated to Max 2016). The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (1 Object)
|| Geometry ||
500 Total Tris
250 Total Polys
372 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space
Model scaled to approximate real world size (inches)
Approximate dimensions: W:64'' x L:4'' x H:32''
Model centered at the origin
All materials and objects named appropriately
Tested in Marmoset Toolbag
Tested in the UDK
No special plug-ins needed to use this product
3ds Max 2010 version also available
.obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
1024x1024 diffuse, specular, gloss, normal and AO (ambient occlusion) textures
Textures in .tga format
Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019
添加日期
Sep 30, 2022
最后更新
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