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Peyzaj - Dağ ve Hava Durumu Sistemi 3D model

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Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
66 ziyaret
Prod3D

Özellikler

  • Geometripolygonal
  • Çokgenler45,000
  • Tepe Noktaları22,801
  • DokularYes
  • hileliYes
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernone

Biçimler ve Dosyalar

3ds Max
(.max)

mentalray
TS_Mountain.max
3ds Max
(.max)

default_scanline
TS_Mountain_Weather-o-Matic.max
3ds Max

README - WEATHERING SYSTEM.txt
3ds Max

Weathering_Sequence.zip
3ds Max
4 MB

TS_Mountain.wmv
3ds Max
1 MB

weathering_last_frame.bmp

Açıklama

Resulting weathered mountain simulation plus included simulation system. Create your own weathered mountains in 3ds max or use the one included. Full instructions on how to create your own included. Full pflow driven erosion system using image render feedback. The weathering system is designed to erode a base (displaced) mesh using a PFlow system and feedback loop of additive rendering - in essence to bring in the last image rendered in a sequence back in as a background and then render back on top of it. This is then applied in a displacement modifier which causes the particles to collate within the "erosion", generating an effective result. Because of this additive process, a blank sequence is required to start from (included), so if you want to create your own erosion maps, you'll need to "reset" the erosion sequence by creating a new full sequence of black frames. NOTE2 - THIS WILL TAKE A WHILE TO PERFORM THE EROSION SIMULATION! THIS MUST BE RENDERED IN THE TOP VIEWPORT WHICH IS EDGE TO EDGE THE SAME AS THE UV MAP OF THE DISPLACED PLANE GEOMETRY.
Oct 04, 2019 Ekleme Tarihi
Jul 17, 2023 son Güncelleme

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