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Landscape - Mountain & Weathering System 3D модель

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Landscape - Mountain & Weathering System royalty-free 3d model - Preview no. 1
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Landscape - Mountain & Weathering System royalty-free 3d model - Preview no. 1
Landscape - Mountain & Weathering System royalty-free 3d model - Preview no. 2
Landscape - Mountain & Weathering System royalty-free 3d model - Preview no. 3
Landscape - Mountain & Weathering System royalty-free 3d model - Preview no. 4
Landscape - Mountain & Weathering System royalty-free 3d model - Preview no. 5
Landscape - Mountain & Weathering System royalty-free 3d model - Preview no. 6
Бесплатная лицензияВсе расширенное использование
Простые возвращения
Гарантия лучшей цены
Работает из коробки
66 посещения
Prod3D

Характеристики

  • Геометрияpolygonal
  • Полигоны45,000
  • вершины22,801
  • текстурыYes
  • подстроенныйYes
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфnone

Форматы и файлы

3ds Max
(.max)

mentalray
TS_Mountain.max
3ds Max
(.max)

default_scanline
TS_Mountain_Weather-o-Matic.max
3ds Max

README - WEATHERING SYSTEM.txt
3ds Max

Weathering_Sequence.zip
3ds Max
4 MB

TS_Mountain.wmv
3ds Max
1 MB

weathering_last_frame.bmp

Описание

Resulting weathered mountain simulation plus included simulation system. Create your own weathered mountains in 3ds max or use the one included. Full instructions on how to create your own included. Full pflow driven erosion system using image render feedback. The weathering system is designed to erode a base (displaced) mesh using a PFlow system and feedback loop of additive rendering - in essence to bring in the last image rendered in a sequence back in as a background and then render back on top of it. This is then applied in a displacement modifier which causes the particles to collate within the "erosion", generating an effective result. Because of this additive process, a blank sequence is required to start from (included), so if you want to create your own erosion maps, you'll need to "reset" the erosion sequence by creating a new full sequence of black frames. NOTE2 - THIS WILL TAKE A WHILE TO PERFORM THE EROSION SIMULATION! THIS MUST BE RENDERED IN THE TOP VIEWPORT WHICH IS EDGE TO EDGE THE SAME AS THE UV MAP OF THE DISPLACED PLANE GEOMETRY.
Oct 04, 2019 Дата Добавлена
Jul 17, 2023 последнее обновление

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