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角色机器人拦截器 Unreal Unity 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
0 访问量
Michael Weisheim

规格

  • 几何polygonal_quads/tris
  • 多边形31,212
  • 顶点30,702
  • 纹理Yes
  • 索具化Yes
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

FBX
(.fbx)

Unreal_Interceptor_Rifle.fbx
Blender
(.blend)
111 MB

cycles 2.82
Highpoly_interceptor_packed_85.blend
Blender
(.blend)
49 MB

cycles 2.82
Lowpoly_interceptor_Unity_Unreal_Rigged_88.blend
FBX
(.fbx)
4 MB

Unreal_Interceptor_07.fbx
Blender
(.blend)
115 MB

cycles 3.0
Interceptor_highpoly_blender_3.0.blend

描述

Interceptor Robot Game Character PBR ready in High and Lowpoly (Game) Resolution Unreal and Unity packages included. Lowpoly Character is the main Product. I added Highpoly version as extra for highest quality renderings etc. Lowpoly Character is rigged in Blender 2.8. Blend file attached. Turnables and Unreal engine shots are done with Lowpoly version. The preview still images are done with Highpoly version. Package contains: -------------------------Blender scene-------------------------------- Character in Highpoly Blender 2.8 (unrigged) Character in Lowpoly Blender 2.8 ( rigged) -------------------------Rig-------------------------------- Lowpoly Version is rigged in Blender 2.8 Highpoly Version is not rigged -------------------------FBX FORMAT-------------------------------- Character exported as FBX format with Unreal Mannequin rig Rifle exported as FBX Format -------------------------UnrealPackage------------------------------- Character and Rifle exported to Unreal 4 with already assigned Textures and rig (Mannequin Skeleton) Textures are properly calibrated for Unreal Unreal Texture types: Color in TGA Normal in TGA AO/Roughness/Metallic in TGA Character 4096X4096 Rifle 4096x4096 -------------------------Unitiy 5 Package------------------------------- Character and Rifle exported to Unity 5 with already assigned Textures and rig (Humanoid Skeleton) Textures are properly calibrated for Unity 5 PBR Standard Shader Unity Texture types: Color in TGA Normal in TGA Metallic/Smoothness in TGA AO in TGA Character 4096X4096 Rifle 4096x4096 -------------------------------------Rig---------------------------------- Rigged and Skinned with Blender. -------------------Character Lowpoly mesh-------------------------- Polys: 31212 Verts : 30702 Lowpoly Model not intended for subdivision. -------------------Character Highpoly mesh-------------------------- I used bevel and subdivision modifier to increase edge details. This modifiers can be turned off. With subd and bevel modifier (highpoly) Polys: 572073 Verts : 582858 Without subd and bevel modifiier (midpoly) Polys: 172267 Verts : 176267 ---------------------Textures & Resolution ---------------------------- Character has high detail Textures Character 4096X4096 Rifle 4096x4096 Textures for Unreal in TGA Textures for Blender in JPG ----------------------------------UV-------------------------------- Professional UV Layout -------------------------Marmoset scene----------------------------- Package contains Marmoset Toolbag scene with Character in A-pose , shader setup and assigned textures. Vers. 3.07 Marmoset Texture types: Albedo (Color) Normal Roughness Metallness AO (Ambient Occlusion)
Apr 05, 2022 添加日期
Nov 03, 2022 最后更新

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