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Character Robot Interceptor Unreal Unity 3D Model

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Character Robot Interceptor Unreal Unity royalty-free 3d model - Preview no. 1
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Character Robot Interceptor Unreal Unity royalty-free 3d model - Preview no. 1
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199
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
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Michael Weisheim

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons31,212
  • Vertices30,702
  • TexturesYes
  • RiggedYes
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

FBX
(.fbx)

Unreal_Interceptor_Rifle.fbx
Blender
(.blend)
111 MB

cycles 2.82
Highpoly_interceptor_packed_85.blend
Blender
(.blend)
49 MB

cycles 2.82
Lowpoly_interceptor_Unity_Unreal_Rigged_88.blend
FBX
(.fbx)
4 MB

Unreal_Interceptor_07.fbx
Blender
(.blend)
115 MB

cycles 3.0
Interceptor_highpoly_blender_3.0.blend

Description

Interceptor Robot Game Character PBR ready in High and Lowpoly (Game) Resolution Unreal and Unity packages included. Lowpoly Character is the main Product. I added Highpoly version as extra for highest quality renderings etc. Lowpoly Character is rigged in Blender 2.8. Blend file attached. Turnables and Unreal engine shots are done with Lowpoly version. The preview still images are done with Highpoly version. Package contains: -------------------------Blender scene-------------------------------- Character in Highpoly Blender 2.8 (unrigged) Character in Lowpoly Blender 2.8 ( rigged) -------------------------Rig-------------------------------- Lowpoly Version is rigged in Blender 2.8 Highpoly Version is not rigged -------------------------FBX FORMAT-------------------------------- Character exported as FBX format with Unreal Mannequin rig Rifle exported as FBX Format -------------------------UnrealPackage------------------------------- Character and Rifle exported to Unreal 4 with already assigned Textures and rig (Mannequin Skeleton) Textures are properly calibrated for Unreal Unreal Texture types: Color in TGA Normal in TGA AO/Roughness/Metallic in TGA Character 4096X4096 Rifle 4096x4096 -------------------------Unitiy 5 Package------------------------------- Character and Rifle exported to Unity 5 with already assigned Textures and rig (Humanoid Skeleton) Textures are properly calibrated for Unity 5 PBR Standard Shader Unity Texture types: Color in TGA Normal in TGA Metallic/Smoothness in TGA AO in TGA Character 4096X4096 Rifle 4096x4096 -------------------------------------Rig---------------------------------- Rigged and Skinned with Blender. -------------------Character Lowpoly mesh-------------------------- Polys: 31212 Verts : 30702 Lowpoly Model not intended for subdivision. -------------------Character Highpoly mesh-------------------------- I used bevel and subdivision modifier to increase edge details. This modifiers can be turned off. With subd and bevel modifier (highpoly) Polys: 572073 Verts : 582858 Without subd and bevel modifiier (midpoly) Polys: 172267 Verts : 176267 ---------------------Textures & Resolution ---------------------------- Character has high detail Textures Character 4096X4096 Rifle 4096x4096 Textures for Unreal in TGA Textures for Blender in JPG ----------------------------------UV-------------------------------- Professional UV Layout -------------------------Marmoset scene----------------------------- Package contains Marmoset Toolbag scene with Character in A-pose , shader setup and assigned textures. Vers. 3.07 Marmoset Texture types: Albedo (Color) Normal Roughness Metallness AO (Ambient Occlusion)
Apr 05, 2022 date added
Nov 03, 2022 last update

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