大卫·海德 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形4,645
- 顶点4,562
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
3D model David Head, Michelangelo's sculpture
Native scene:
3dsMax2012 V-Ray render. With light rig and ready for rendering.
Additional scenes:
3dsMax2012 Scanline render. With light rig and ready for rendering.
*.FBX
*.OBJ
- Light rig, ready to render
- Clean topology
- No third party plugins needed for Scanline scene
Objects: 1
Subdivision Level 0
Polygons: 4, 645
Verts: 4, 562
Subdivision Level 1
Polygons: 36, 820
Verts: 18, 412
Textures:
4pic. 4096 x 4096 *.tga (Diffuse, Specular, Glossiness, Normal)
1 *.exr file
Units: centimeters
Dimensions: 39cm x 37cm x 58cm
Preview images rendered with V-Ray
NOTE:
- This model contains poles (more than 5 edges that converge to a single vertex.)
Nov 14, 2019
添加日期
Sep 20, 2021
最后更新
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