高尔夫III 3D模型
0
规格
- 几何polygonal
- 多边形354,140
- 顶点361,557
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVmixed
描述
To create this model, I was inspired by car of my wife's father.
The model is created in a blender in 2013 and in 2015 made an updated visualization.
Model has dynamic BGE bsed rig.
I hope you will like it.
Features:
- with original mesh, ?odifiers have been applied and with rig armature
- optimised textures
- tuned grunge shaders for Cycles render
- physically based rig system
- lowpoly fbx (all modifiers does not applied)
- hipoly fbx
Bledner file - blender scene ismost easy way to work with model consist:
1 layer - model's mesh
2 layer - rig's armature parented on Cube-Car
6 layer - Blender Game Engine based rig system ( press "P" in "Blender Game" mode and record animation of Cube-Car movement - you car folow to it's parent.
10 layer - render tools
You may see video with this car on my channel on vimeo and youtube
Aug 04, 2020
添加日期
Feb 20, 2022
最后更新
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