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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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低聚古代斯皮尔曼 3D模型

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开箱即用
1,437 访问量
alint

规格

  • 几何polygonal_tris only
  • 多边形6,029
  • 顶点4,951
  • 纹理Yes
  • 索具化Yes
  • 动画Yes
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

3DS
(.3ds)

kareus.3DS
Collada
(.dae)

kareus.DAE
FBX
(.fbx)
3 MB

kareus.FBX
3ds Max
(.max)
48 MB

mentalray
Kareus.rar
OBJ
(.obj)

kareus_obj.rar
OBJ

kareus_early.png
OBJ

kareus_early.txt
OBJ

kareus_early_2.png
OBJ
112 MB

attack_anim.rar

描述

The model is fully rigged and it contains several versions of clothing, weapons and various other parts. The character is made of two textures that are of 1024*1024 resolution in .dds/.tga format and include the diffuse, normal, specular and opacity maps. The normals at the seams are welded. There are 5 heads, 3 shields, 2 pants, 2 torsos, 2 belt types, 1 shoe and cape type. The scene was rendered with Final Gather and Mental Ray and a Glare shader, that is not present in all the renders. The .psd files used in the creation of the textures are included such that easier changes can be done, all the layers are still intact(changes the colour scheme, remove or add features, etc.) This product contains: -.max scene w/ all variations of the character -baked animation sample -textures(.dds and.tga's w/ diffuse, alpha, specular, normal maps) and materials used -two 1024*1024 .psd files -various formats(.3ds, .obj, .dae, .fbx) Notes: -the opacity and specular maps are the alpha channels of the textures; -the skeleton and animation are baked; -frame 0 contains the cross pose; -check the .txt file for the scene summary saved from 3ds max; -check the whole animation in preview section;
Jan 16, 2018 添加日期
Nov 12, 2021 最后更新

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