The model is fully rigged and it contains several versions of clothing, weapons and various other parts.
The character is made of two textures that are of 1024*1024 resolution in .dds/.tga format and include the diffuse, normal, specular and opacity maps.
The normals at the seams are welded.
There are 5 heads, 3 shields, 2 pants, 2 torsos, 2 belt types, 1 shoe and cape type.
The scene was rendered with Final Gather and Mental Ray and a Glare shader, that is not present in all the renders.
The .psd files used in the creation of the textures are included such that easier changes can be done, all the layers are still intact(changes the colour scheme, remove or add features, etc.)
This product contains:
-.max scene w/ all variations of the character
-baked animation sample
-textures(.dds and.tga's w/ diffuse, alpha, specular, normal maps) and materials used
-two 1024*1024 .psd files
-various formats(.3ds, .obj, .dae, .fbx)
-the opacity and specular maps are the alpha channels of the textures;
-the skeleton and animation are baked;
-frame 0 contains the cross pose;
-check the .txt file for the scene summary saved from 3ds max;
-check the whole animation in preview section;