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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
1,264 访问量
rednas201

规格

  • 几何polygonal_quads/tris
  • 多边形39,717
  • 顶点36,862
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

(.unknown)
143 MB

man_blanco.abc
Blender
(.blend)
90 MB

cycles
man_blanco.blend
FBX
(.fbx)
54 MB

man_blanco.fbx
OBJ
(.obj)
164 MB

man_blanco.obj
(.unknown)
203 MB

man_blanco.rar

描述

********GENERAL INFO******** This is a model of a (muscalur) man. This is a very plain model, a base model that can be used for various projects. Made in Blender v2.79. Also a metric scale is used for this model, the man is 1,86 meters tall. Files included: .blend .fbx .x3D .obj .abc Also a .zip files with all files and textures. ********SHADERS&TEXTURES******** Only normal map(included) was created for the body. Normal texture image with an even resolution size: 8192x8192 px ********OBJECTS AND PARTS******** Parts: teeth, mouth, nails etc) are grouped, see (vertex group option). I assume this will come in handy for rigging. OBJECTS: Low poly body(34841 verts), high poly body(1,018,676 verts), pants, teeth, eyes(iris included as child). Origin/pivot points for all objects are all put to the center of mass. ********DIGITAL LOGISTICS******** The blend files is packed, relative pathways is used for image textures. Meaning by opening the files textures in material are visible so you don't have to manually link texture pathways in blender. Also everthing(materials, textures vertex groups etc) is named accordingly in blender as well in the directory. Other good info: --> Normals are facing the right way (facing outwards ofcourse) --> Checked or doublevertices, faces etc. --> Smile shapeKey included. All textures and files included in a .zip file. Also these textures are named as well as the materials so you can always relate everything. Also feedback is very much appreciated.
Mar 13, 2018 添加日期
May 20, 2024 最后更新

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