程序石 3D模型
0
规格
- 几何subdivision
- 多边形1,536
- 顶点1,538
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Procedural stone texture for Blender Cycles
This package includes:
1x - Blend file Which includes:
1x - Procedural stone material
4x - Simple models of rocks with baked textures
- It doesn't include any normal map. Only height map. color map and roughness map for the rock models.
Info:
- When you want to import the rock models or the material into your project you can simply go: File > append navigate to the blend file that is included in this package, click on it, and there you can find both the material and models.
- The strength and size of the procedural material can be manipulated through the node editor.
- The strength of the displacement on the rock models can also be changed in the node editor. The mapping, however, cannot as the textures on them are pre-baked.
- The level of detail is controlled through the subdivision modifier. If you want the displacement to work you have to change the Feature set in render settings to experimental.
- You can enable the adaptive subdivision for both the material and the rocks.
Jun 06, 2020
添加日期
Feb 05, 2022
最后更新
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