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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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马鹿雄鹿(3)(毛皮) 3D模型

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退还简单
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cgmobile

规格

  • 几何polygonal
  • 多边形12,576
  • 顶点12,830
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

FBX
(.fbx)
1 MB

Red_deer_stag_(3)_fbx.zip
3ds Max
(.max)
27 MB

vray 3.2
Red_deer_stag_(3)_FUR_max.zip
OBJ
(.obj)

Red_deer_stag_(3)_obj.zip

描述

High Detailed Photorealistic Red Deer Stag(3)(FUR). Modeling in 3ds max 2015 and rendered with Vray 3.2. ********************************************* The .max scene is Ready to render with Vray 3.2 settings. Clean topology based on quads and tris. This model is completely UVunwrapped and smoothable, ready for rigging in skin pose. In the folder'maps' you will find all the maps , used for rendering. The maps are in the. max .zip. Real world scale of the model - 160 cm. on the sholder. Teeth,eyebrows,tongue and eyeballs are included and modeled separately. The Fur is made with Hair and Fur modifier for 3ds max 2015. For this render the hair count is 530 000 hairs. There is 5 hair and fur nodes. ********************************************* Red_deer_stag_(3)_FUR_max.zip contains 2 .max files: 01.Red_deer_stag_(3)_FUR_max.max- the model in skin pose Vray renderer 3.2 setup and materials. 02.Red_deer_spline_curves.max - - "hair and fur spline curves" created by the hair and fur modifier There is 5 spline curves sets. ******************************************************** High resolution textures: red_deer_bump_map.jpg.jpgg (2048x2048) red_deer_color_map.jpg (2048x2048) red_deer_reflection_map.jpg (2048x2048) red_deer_FUR_color_map.jpg (2048x2048) red_deer_eye.jpg(900x900) red_deer_horns_color.jpg (1024x1024) red_deer_horns_bump.jpg(1024x1024) red_deer_teeth_base_bump.jpg (2048x2048) red_deer_teeth_base_color.jpg (2048x2048) red_deer_teeth_bump.jpg (2048x2048) red_deer_teeth_color.jpg (2048x2048) red_deer_tongue.jpg (1024x1024) Hair and Fur black/white maps 4 maps - (2048x2048) ******************** Vertices :12830 Polygons :12576 NOTE: Vray is required for the Max scene. The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives. You can use them as guides if you' re using a different Fur/Hair plugin(HairFarm or Ornatrix).
Sep 29, 2020 添加日期
Sep 28, 2021 最后更新

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