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Red Deer Stag (3) (FUR) Modello 3D

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specificazioni

  • Geometriapolygonal
  • poligoni12,576
  • vertici12,830
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

FBX
(.fbx)
1 MB

Red_deer_stag_(3)_fbx.zip
3ds Max
(.max)
27 MB

vray 3.2
Red_deer_stag_(3)_FUR_max.zip
OBJ
(.obj)

Red_deer_stag_(3)_obj.zip

Descrizione

High Detailed Photorealistic Red Deer Stag(3)(FUR). Modeling in 3ds max 2015 and rendered with Vray 3.2. ********************************************* The .max scene is Ready to render with Vray 3.2 settings. Clean topology based on quads and tris. This model is completely UVunwrapped and smoothable, ready for rigging in skin pose. In the folder'maps' you will find all the maps , used for rendering. The maps are in the. max .zip. Real world scale of the model - 160 cm. on the sholder. Teeth,eyebrows,tongue and eyeballs are included and modeled separately. The Fur is made with Hair and Fur modifier for 3ds max 2015. For this render the hair count is 530 000 hairs. There is 5 hair and fur nodes. ********************************************* Red_deer_stag_(3)_FUR_max.zip contains 2 .max files: 01.Red_deer_stag_(3)_FUR_max.max- the model in skin pose Vray renderer 3.2 setup and materials. 02.Red_deer_spline_curves.max - - "hair and fur spline curves" created by the hair and fur modifier There is 5 spline curves sets. ******************************************************** High resolution textures: red_deer_bump_map.jpg.jpgg (2048x2048) red_deer_color_map.jpg (2048x2048) red_deer_reflection_map.jpg (2048x2048) red_deer_FUR_color_map.jpg (2048x2048) red_deer_eye.jpg(900x900) red_deer_horns_color.jpg (1024x1024) red_deer_horns_bump.jpg(1024x1024) red_deer_teeth_base_bump.jpg (2048x2048) red_deer_teeth_base_color.jpg (2048x2048) red_deer_teeth_bump.jpg (2048x2048) red_deer_teeth_color.jpg (2048x2048) red_deer_tongue.jpg (1024x1024) Hair and Fur black/white maps 4 maps - (2048x2048) ******************** Vertices :12830 Polygons :12576 NOTE: Vray is required for the Max scene. The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives. You can use them as guides if you' re using a different Fur/Hair plugin(HairFarm or Ornatrix).
Sep 29, 2020 Data aggiunta
Sep 28, 2021 ultimo aggiornamento

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