Red Deer Stag(3)(FUR) 3D Model
0
Specifications
- Geometrypolygonal
- Polygons12,576
- Vertices12,830
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
High Detailed Photorealistic Red Deer Stag(3)(FUR).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, ready for rigging in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 160 cm. on the sholder.
Teeth,eyebrows,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For this render the hair count is 530 000 hairs.
There is 5 hair and fur nodes.
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Red_deer_stag_(3)_FUR_max.zip contains 2 .max files:
01.Red_deer_stag_(3)_FUR_max.max- the model in skin pose
Vray renderer 3.2 setup and materials.
02.Red_deer_spline_curves.max - - "hair and fur spline curves" created by the hair and fur modifier
There is 5 spline curves sets.
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High resolution textures:
red_deer_bump_map.jpg.jpgg (2048x2048)
red_deer_color_map.jpg (2048x2048)
red_deer_reflection_map.jpg (2048x2048)
red_deer_FUR_color_map.jpg (2048x2048)
red_deer_eye.jpg(900x900)
red_deer_horns_color.jpg (1024x1024)
red_deer_horns_bump.jpg(1024x1024)
red_deer_teeth_base_bump.jpg (2048x2048)
red_deer_teeth_base_color.jpg (2048x2048)
red_deer_teeth_bump.jpg (2048x2048)
red_deer_teeth_color.jpg (2048x2048)
red_deer_tongue.jpg (1024x1024)
Hair and Fur black/white maps
4 maps - (2048x2048)
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Vertices :12830
Polygons :12576
NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin(HairFarm or Ornatrix).
Sep 29, 2020
date added
Sep 28, 2021
last update
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