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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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Rigged LEGO Minifigure 3D模型

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Rigged LEGO Minifigure royalty-free 3d model - Preview no. 1
Rigged LEGO Minifigure royalty-free 3d model - Preview no. 2
Rigged LEGO Minifigure royalty-free 3d model - Preview no. 3
Rigged LEGO Minifigure royalty-free 3d model - Preview no. 4
Rigged LEGO Minifigure royalty-free 3d model - Preview no. 5
Rigged LEGO Minifigure royalty-free 3d model - Preview no. 1
Rigged LEGO Minifigure royalty-free 3d model - Preview no. 2
Rigged LEGO Minifigure royalty-free 3d model - Preview no. 3
Rigged LEGO Minifigure royalty-free 3d model - Preview no. 4
Rigged LEGO Minifigure royalty-free 3d model - Preview no. 5
免版税许可仅限编辑
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mali222

规格

  • 几何polygonal
  • 多边形3,816
  • 顶点3,759
  • 纹理Yes
  • 索具化Yes
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

FBX
(.fbx)

lego minifigure.FBX
OBJ
(.obj)

LEGO minifigure.obj
3ds Max
(.max)

vray 1.50
LEGO Minifigure.zip

描述

Rigged and textured High resolution 3d model of a LEGO minifigure. Includes V-Ray materials. Rigged with 3ds Max character studio biped using skin modifier. The model can also be used as a low polygon asset by disabling the Turbosmooth modifier. Model is built to real-world scale, using real measures and proportions. In the preview files you will find a test animation using a motion capture file on this rig (the motion capture file is not included in this product). You can make your own animations or apply other motion capture files. Available file formats: 3ds Max 2008 and newer, FBX 2012 and low polygon .obj ready for subdivision. If you would like more variety in your minifigures, please check out my other models. If loading a motion capture or another animation file breaks the hand pose ("fingers"), there is a default posture saved so you can use it to fix the hand pose. Here is how to fix it 1. Select any part of the character's skeleton (any part with "Bip" as part of its name) and on the "Motion" panel load an animation file. After doing this, the fingers break. 2. With the part still selected, open the "Layers" rollout (still in the Motion panel) and click "Create Layer". 3. Toggle Auto Key mode on. 4. Open the "Copy/Paste" rollout back in the Motion panel and make sure that the "Posture" button is switched on. Underneath that you will see a "Copied Postures" entry with a drop-down menu. Make sure that LFingRFing01 is selected. 5. Click the "Paste posture" button just above the "Copied postures" selection. 6. That's it! Now you can toggle Auto Key mode off or leave it on and continue adding changes to the animation layer you have created in step 2. This is a very good way to fix any additional errors that may have occurred on the rig after loading the animation file, like fixing the shoulders and clavicles, etc. Just select those parts of the rig and adjust them with the rotate tool while the Auto Key mode is on. 7. After you are done adding all the changes, you can go back to the "Layers" rollout and click on "Collapse". If you like this product, please rate it. Thank you!
Sep 25, 2018 添加日期
Jan 23, 2022 最后更新

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