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AN-M8 Smoke Grenade 3D Model

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Specifications

  • Geometrypolygonal_quads/tris
  • Polygons2,474
  • Vertices2,260
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

OBJ
(.obj)
40 MB

anm8_obj.zip
FBX
(.fbx)
41 MB

anm8_fbx.zip
3ds Max
(.max)
40 MB

default_scanline
anm8_2016_max.zip

Description

AN-M8 Smoke Grenade is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. Renders made with Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. Marmoset Toolbag 3 scene provided. ||SPECS|| Low Poly Model The grenade is separated into objects to make animation easier. They are arranged in the following hierarchy: -anm8 -pin -spoon || Geometry || -2474 polys -4384 tris -2260 verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Weapon Dimensions: 3'' x 3.2'' x 5.5'' Tested in Marmoset Toolbag 3 (see renders) Tested in Unreal Engine 4 Tested in Unity Engine 5 No special plug-ins needed. .obj and .fbx versions exported from 3ds Max 2016 || Textures || 2048x2048 base color, roughness, metalness, normal and AO (ambient occlusion) maps There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup. Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped I have exported specialized texture maps for Unreal Engine 4 and Unity 5. See the extra downloads section for those textures and instructions on using them. Substance Painter 2 source file available as an extra download. ++ BONUS ++ The high poly model used to bake texture maps is also available for download. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Sep 25, 2018 date added
Jan 13, 2022 last update

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