Cartoon Female Head 3D Model
0
Specifications
- Geometrypolygonal_quads only
- Polygons8,771
- Vertices9,042
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
|| CARTOON FEMALE HEAD ||
• This head model is of a young cartoon female character originally created with 3ds Max. The design is much more stylized than an exaggerated cartoon.
|| USAGE ||
• This model was designed for use as a subdivision surface. Easy editing of clean topological forms will also allow you to use it for real time purpose if required.
• This model is suitable for use in [broadcast, high-res film close-ups, advertising, design visualization, forensic presentation, etc.]
• Geometry was modeled with animation deformation in mind.
|| SPECS ||
• This model consists of separate elements for eyebrows, eyes, eyelashes, teeth, hair and bald head.
• This model contains 8771 polygons and 9042 vertices without subdivision.
• This model is made up of all quad geometry.
• This model includes V-Ray materials as show in preview renderings. Rest all formats use Standard materials only.
• This product includes 3ds Max versions with and without V-Ray (separate downloads)
|| PRESENTATION IMAGES ||
• All preview images are rendered with V-Ray in 3ds Max
• No Photoshop or compositing used, Product is ready to render out-of-the-box in V-Ray version. Lights and cameras are also included in a hidden layer
• Preview Images are rendered using linear workflow in V-Ray. Rest all formats may appear a little different in tone without similar lighting setup.
|| TEXTURES ||
• 3ds Max procedural maps were converted to bitmaps for other file formats
• Most of the objects are unwrapped.
|| GENERAL ||
• Model is built to real-world scale
• Units used: Centimeters.
• Scene objects are organized by layers / groups.
• The model was built with clean and regular topology to facilitate rigging/deformation.
• V-Ray version includes a turbo smooth modifier on all geometry elements and is 'set to off' in view port.
• Hair is polygonal geometry, unwrapped and textured. The edge flow will facilitate easy extraction for further usage as hair card or curves.
|| FORMATS ||
• 3ds Max 2012 (V-Ray and Default Scanline)
• Maya 2012
• Cinema 4D r14
• Fbx
• Obj
• Collada (Dae)
• 3ds
|| ADDITIONAL NOTES ||
• File formats other than 3ds Max V-Ray version contains base mesh (not smoothed)
• Non native file formats may need manual texture assignment and the look of materials may vary.
Sep 24, 2018
date added
Feb 08, 2022
last update
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