Cream Bottle 3D Model
83
Personal Use License
Specifications
- GeometryPolygon Mesh
- Polygons0
- Vertices0
- TexturesNo
- MaterialsNo
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedNo
- Unwrapped UVsUnknown
Description
The Cream Bottle model was created in Cinema 4D, the other file formats were exported from the program also. The scene contains 6 cameras including turntable setup in the same position as rendered as well as named and and sorted 32 diffrent parts, materials and the environment setup.
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RENDERING
The sample images were rendered via C4D standart renderer using GI (Global Ilumination) lighting. The render time is very fast even with GI but if you are using slower computer you can speed up renderer by going to: Options-->Level of Detail-->Low in viewport.Te turntable images definition is 1920x1080 and thumbnails 1600x1600.
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LIGHTING
The scene lighting includes sky with HDRi map on it. Environment also icludes purely white background such as on previews.
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FILE FORMATS
Cinema 4D- .c4d; xmlCOLLADA 1.5- .dae3ds Studio- .3dsCAD- .stlWavefront- .obj
All of the packages include materials and model in one file (materials applied) and one texture 1600x1800(HDRi).
***********************************
RENDERING
The sample images were rendered via C4D standart renderer using GI (Global Ilumination) lighting. The render time is very fast even with GI but if you are using slower computer you can speed up renderer by going to: Options-->Level of Detail-->Low in viewport.Te turntable images definition is 1920x1080 and thumbnails 1600x1600.
**********************************
LIGHTING
The scene lighting includes sky with HDRi map on it. Environment also icludes purely white background such as on previews.
***********************************
FILE FORMATS
Cinema 4D- .c4d; xmlCOLLADA 1.5- .dae3ds Studio- .3dsCAD- .stlWavefront- .obj
All of the packages include materials and model in one file (materials applied) and one texture 1600x1800(HDRi).
Feb 04, 2017
date added
Nov 20, 2019
last update




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