Hotel Corridor Sections 3D Model
Specifications
- Geometrypolygonal_quads/tris
- Polygons4,358
- Vertices4,675
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
The parts can easily been used to build up interesting game levels etc.
Inverted wall paper maps can create - for example - a new game level (1 inverted map is attached).
The sections are completely ready for use in visualization or game. Just put the models in your scene, arrange and render.
The native file is Max 2016 and the rendering is made in mental ray, with 1 Daylight System and
2 mr Area Omni.
The sections has realworld scale and is centered at 0, 0, 0, (the sections are 2,5 meters high).
The models is not intended for subdivision.
Model info (complete set):
-Polys: 4358
-Verts: 4675
-Tris: 9
-Quads: 4349
-Objects: 11 (properly named)
-Scene helpers: 3
-Scene lights: 3
-Cameras: 1
Maps:
DIFF, SPEC and BUMP maps are used, with standard size 2048x2048.
The dae, obj and fbx is exported from Max 2016.
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