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Inflatable Chair 3D Model

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Inflatable Chair royalty-free 3d model - Preview no. 1
Inflatable Chair royalty-free 3d model - Preview no. 2
Inflatable Chair royalty-free 3d model - Preview no. 3
Inflatable Chair royalty-free 3d model - Preview no. 4
Inflatable Chair royalty-free 3d model - Preview no. 5
Inflatable Chair royalty-free 3d model - Preview no. 1
Inflatable Chair royalty-free 3d model - Preview no. 2
Inflatable Chair royalty-free 3d model - Preview no. 3
Inflatable Chair royalty-free 3d model - Preview no. 4
Inflatable Chair royalty-free 3d model - Preview no. 5
19
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
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TheresNoGhost

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons6,106
  • Vertices6,238
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

Blender
(.blend)
2 MB

cycles
InflatablesChair.blend
OBJ
(.obj)

InflatablesChair.obj
(.unknown)

InflatablesChair.x3d
FBX
(.fbx)

InflatablesChair.fbx
Collada
(.dae)
2 MB

InflatablesChair.dae
3ds Max
(.max)
2 MB

other
ChairInflatable3dMax.max

Description

The FUTURE is inflatable furniure, my friend. Inflatable chair with stitches and stretch marks around all sides. Low rendering cost and can be transparent or opaque without losing the appearence of being inflated. The underside is also high quality in case you want to throw it into a tornado. ********************************* File Formats: - .blend (blender 2.81) - OBJ (Multi Format) - 3DS (Multi Format) - DAE (collada) - X3D (3d extensible) Made in blender, blend file used to render images. Other software and formats will need some assembly with the material, but the stitches are mapped and found working in all formats. ********************************* How-To: Depending on software used to load this model, you may need to apply norms and colors manually. Normal located in AStitchNorm.png, color can be anything you like. Other formats, such as fbx and obj, will need these norms applied to the mats you make for them in software you choose. For example, in unity you would make a material, set albedo to any color, choose normal image "AStitchNorm.png", set it as Normal Map, and in the material apply it as the normal. The Stitches will apply to the appropriate areas over the color. ********************************* Textures: - AStitchNorm.png, 800x800, adds stitches and stretchmarks *********************************
May 23, 2020 date added
Sep 02, 2021 last update

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