Marsupilami Character RIGGED 3D Model
0
Specifications
- Geometrypolygonal
- Polygons12,692
- Vertices6,362
- TexturesYes
- RiggedYes
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
Low Poly Of the Marsupilami made with 3D Studio Max 8
The Marsupilami is a character created by Franquin.
In max version , the model is Rigged (head, spine, pelvis, arms, legs, hands, fingers and yes! the tail is fully rigged too)
The model is finely skined and very easy to anime. The tail is moved by Ik-Chains, the motion is very smooth.
(See the short video in preview section).
Some morphing targets are set for facial expressions.
The default scanline scene contains volume light and camera just like the presentation picture.
An other scene comes with Mental Ray Set up (grey background pictures)
The model is also RIGGED for FBX and Unity files. Obj and 3ds files are NOT rigged
the model is quad only, perfect for game and animation.
Eyes Pupils and fur are separate objects. Exchange format are not rigged.
The textures are hand made, and can be use for close view.
Materials are standard and MentalRay, and easy to edit.
Textures and materials are included into each archive
No special render engine needed, just unzip and render.
The poly count is set for the main character, the fur have 32000 polygons
The Marsupilami is a character created by Franquin.
In max version , the model is Rigged (head, spine, pelvis, arms, legs, hands, fingers and yes! the tail is fully rigged too)
The model is finely skined and very easy to anime. The tail is moved by Ik-Chains, the motion is very smooth.
(See the short video in preview section).
Some morphing targets are set for facial expressions.
The default scanline scene contains volume light and camera just like the presentation picture.
An other scene comes with Mental Ray Set up (grey background pictures)
The model is also RIGGED for FBX and Unity files. Obj and 3ds files are NOT rigged
the model is quad only, perfect for game and animation.
Eyes Pupils and fur are separate objects. Exchange format are not rigged.
The textures are hand made, and can be use for close view.
Materials are standard and MentalRay, and easy to edit.
Textures and materials are included into each archive
No special render engine needed, just unzip and render.
The poly count is set for the main character, the fur have 32000 polygons
Aug 06, 2020
date added
Sep 19, 2021
last update
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