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Oak tree HQ model 3D Model

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Royalty Free LicenseAll extended uses
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Works out of the box
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EvgenBaz

Specifications

  • Geometrypolygonal_quads/tris
  • Polygons1,873,235
  • Vertices1,345,197
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsoverlapping

Formats & Files

3ds Max
(.max)
41 MB

oak_tree_HQ_turbosquid.rar
3ds Max
(.max)
10 MB

oak_tree_LQ_turbosquid.rar
3ds Max
(.max)

light_setup.max
3ds Max
8 MB

textures.rar

Description

Ultra high quality 3d model oak tree for 3dsmax 2010 and vray with realistic translucent materials and high resolution textures for close-up views. ______________________________________ This package contains TWO tree models: - HQ(6 millions polys) Ultra high production quality oak model for close up - LQ(1.5 million polys) Middle quality oak tree model for medium shots and massive forests and also: -Necessary HQ textures for tree (bark and leave texture) -Optimized vray light setup (like on thumbnails) with vraySun and fast GI -OBJ files for any other 3d package ______________________________________ Specification: -Real scale model - Height: 13.8 meters -Photorealistic hand-made bark and leaves textures (also usable for dispacement for higher quality and detalisation) -Smooth blend transitions between trunk and branches with proper UV mapping -High detalisation of every branch level: from trunk to leave -Included translucent materials for vray -Light setup included -LQ tree model"s leaves would be textured using textures of leaves with Alpha-channel. -Leave texture in *.PNG with alpha-channel IMPORTANT: This models should be used as VrayProxy with Vray and mrProxy with mentalray for better memory optimization. For Vray: --Render Setup window>settings>System>Raycaster params>Dynamic memory limit should be at lest 2300mb --Render Setup window>settings>System>Raycaster params>Defaut geometry should be dynamic or auto For Mental Ray: --Render Setup window>Renderer>Scanline should be OFF --Render Setup window>Renderer>Raytrace acceleration method: BSP 2 --Render Setup window>Processing>Use Placeholder Objects should be ON If you would like to have any wood or plant model, please feel free to contact me. Author: Evgen3d. Experienced environment 3dartist with +10 years work experience
Sep 17, 2018 date added
Jun 30, 2023 last update

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