This model is made in 3ds max 2011 , rendered with vray 1,5.
Render Setup and lightning along with materials are included in the file .
Also available are: max2011 with standard material with no lightning setup and obj and fbx files for use in other software.
Base model got around 10 000 polygons , model is split on parts like : head , hands , arms and so on . Proper named and linked to biped. Bibet is included in file and ready for animation .
This model primary is made to work with smoothing groups. Aldo u can use it to for game project to (with some cleaning).
Head is made from small amount of polygons , allowing u to make lots of face expression . This is way u get technology sample for modeling and morphing from artist veteran. Extra fast way for making cartoon like animation with reach face expression . I made 10 morphing targets , just to show u high performance. U can use them (included) , and u can make new ones or polish existing ones .
Body animations are for preview purpose u don't get them .
Also face animation is not included i use those expressions for facial animation sample.
Model is not uv mapped and contains no texture .