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(.max, .tga)
F3AR_Alma.7z

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3D Models→ SSV Normandy SR2 Cerberus (Mass Effect 2)

SSV Normandy SR2 Cerberus (Mass Effect 2) 3d model

SSV Normandy SR2 Cerberus (Mass Effect 2) royalty-free 3d model - Preview no. 1 SSV Normandy SR2 Cerberus (Mass Effect 2) royalty-free 3d model - Preview no. 2
The Normandy SR2 from Mass Effect 2. Includes Cerberus textures and decals in .tga format. Size: 1.87 MB Credits to Bioware.
Price: $0.00
Date added: May 10, 2012
Last update: May 10, 2012
Comments
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awesome ship would love to build if there was an OBJ file

by ⋅ 7 months ago ⋅ Reply
file's no longer on mediafire. am making a death star and working out the easy way to do lights on a spacecraft - lights or maps - and figured your model would provide a direction. please upload again, there are so few decent spacecraft here, we need all we can get.

by ⋅ 2 years ago ⋅ Reply
I upload it again please please please

by ⋅ 3 years ago ⋅ Reply
Ok, I just want to say I'd realy like the models and am looking forward to a reaper model. But I have a question: how do I open it?

I tried opening it with both Blender and 3d max but it didn't work.
Am I supposed to combine the files or something like that?

Thanks in advance!

by ⋅ 6 years ago ⋅ Reply
Is it possible for you to upload the 3d models of the reapers? cuss it would help me a lot for a project of mine!

by ⋅ 6 years ago ⋅ Reply
Give me a couple of days wink

by ⋅ 6 years ago ⋅ Reply
Great model by the way. It's really good. Ever thought about selling some of you stuff on sites like turbo squid?

by ⋅ 6 years ago ⋅ Reply
Thanks I'll give it a go.
Sorry I'm new to 3ds max, im still learning the basics.

by ⋅ 6 years ago ⋅ Reply
Hey im doing a project where i need this model to break up. However it is all in one single piece. Is there anyway you can send a link or post a second model thats in it's different pieces.
Thanks
George Allen

by ⋅ 6 years ago ⋅ Reply
You can detach the internal pieces of the model using the "element selection mode". First, ungroup the primal object. Then, focus on the "body" and choose the "element selection mode" from the "editable mesh" modifier list. Select the diferent pieces and click over "detach". The uvw map will be maintained.

by ⋅ 6 years ago ⋅ Reply
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