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Video game character (prisoner) 3D Model

2
Video game character (prisoner) royalty-free 3d model - Preview no. 1
Video game character (prisoner) royalty-free 3d model - Preview no. 2
Video game character (prisoner) royalty-free 3d model - Preview no. 3
Video game character (prisoner) royalty-free 3d model - Preview no. 4
Video game character (prisoner) royalty-free 3d model - Preview no. 5
Video game character (prisoner) royalty-free 3d model - Preview no. 1
Video game character (prisoner) royalty-free 3d model - Preview no. 2
Video game character (prisoner) royalty-free 3d model - Preview no. 3
Video game character (prisoner) royalty-free 3d model - Preview no. 4
Video game character (prisoner) royalty-free 3d model - Preview no. 5
25
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
1,393 visits
VirusPunk

Specifications

  • Geometrypolygonal
  • Polygons12,503
  • Vertices6,556
  • TexturesYes
  • RiggedYes
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

OBJ
(.obj)

LowPoly.obj
3ds Max
(.max)
2 MB

default_scanline
PrisonerRigged01.max
FBX
(.fbx)

LowPoly.FBX
3DS
(.3ds)

LowPoly.3DS
Collada
(.dae)
1 MB

LowPoly.DAE
(.unknown)

LowPoly.DWF
5 MB

Diffuse.png
1 MB

Normal.png
12 MB

Diffuse.tif
2 MB

Diffuse.jpg
5 MB

Diffuse.png
1 MB

Normal.png

Description

This is a current generation game engine ready game character created in Mudbox, 3D Studio Max, and Photoshop. This is the low poly version with baked normal maps from a high poly Mudbox mesh (5 million polys) along with the textured diffuse map. The .max file comes with a biped skeleton fitted perfectly inside the mesh with the modifier stack left un-collapsed allowing you to edit the envelopes as needed. Perfect for any current or next generation game engine such as UDK or CryEngine.

All diffuse maps and normal maps are included when purchasing.

* Note for 3ds Max users: To get the normal maps to display properly for rendering ensure that your Gamma/LUT is either disabled or set to 1.0. Then make sure when normal map is used tick flip green channel underneath the normal bump slot.

** Download the diffuse map for free!

Mar 12, 2018 date added
Nov 08, 2021 last update

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