Virgin Mary Statue 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons36,587
- Vertices36,602
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
High quality 3D model of Virgin Mary. Detailed enough for close-up renders. Materials, textures and objects are clearly named.
General Notes:
- Originally created in MAYA 2019
- Real world scale (cm)
- Zbrush ZTool included (with all the subdivision levels)
- Two versions of Color texture. Painted and Marble
- High quality and clean topology
- Geometry is subdivision ready
- UV's included for all objects
- User friendly naming convention and hierarchy
Textures:
- Created in Substance Painter and Zbrush
- BaseColor, Normal, Roughness and Displacements (32bit)
- Arms_BaseColor (4096 x 4096)
- Arms_Displace (4096 x 4096)
- Arms_Normal (4096 x 4096)
- Arms_Roughness (4096 x 4096)
- Arms_v02_BaseColor (4096 x 4096)
- Arms_v02_Roughness (4096 x 4096)
- Body_BaseColor (4096 x 4096)
- Body_Displace (4096 x 4096)
- Body_MASK_gold (4096 x 4096)
- Body_Normal (4096 x 4096)
- Body_Roughness (4096 x 4096)
- Body_v02_BaseColor (4096 x 4096)
- Body_v02_Roughness (4096 x 4096)
- Cloth_BaseColor (4096 x 4096)
- Cloth_Displace (4096 x 4096)
- Cloth_MASK_gold (4096 x 4096)
- Cloth_Normal (4096 x 4096)
- Cloth_Roughness (4096 x 4096)
- Cloth_v02_BaseColor (4096 x 4096)
- Cloth_v02_Roughness (4096 x 4096)
- Head_BaseColor (4096 x 4096)
- Head_Displace (4096 x 4096)
- Head_Normal (4096 x 4096)
- Head_Roughness (4096 x 4096)
- Head_v02_BaseColor (4096 x 4096)
- Head_v02_Roughness (4096 x 4096)
- Pedestal_BaseColor (4096 x 4096)
- Pedestal_Displace (4096 x 4096)
- Pedestal_MASK_gold (4096 x 4096)
- Pedestal_Normal (4096 x 4096)
- Pedestal_Roughness (4096 x 4096)
- Pedestal_v02_BaseColor (4096 x 4096)
- Pedestal_v02_Roughness (4096 x 4096)
Rendering:
- Render setup in Autodesk Maya 2019
- Rendered in Arnold using only standard Arnold tools and materials
- Compatible with Arnold 5 release
Polycounts:
- scene: 36602 Vertices, 36587 Polygons
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Apr 06, 2020
date added
Nov 23, 2021
last update
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