Automotor PBR 3D-Modell
0
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Einfache Rückgabe
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone3,610
- Scheitelpunkte3,990
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
READY FOR PBR GAME ENGINES & RENDERERS
Unreal Engine 4 | CryEngine 3 | Unity 5 | V-Ray & Other
FILE FORMATS
3ds Max 2013 | FBX | OBJ
GEOMETRY
3610 Polys | 3990 Verts | 6660 Tris
TEXTURES .PNG
4096x4096 | Metalness & Specular Workflow | Unreal Engine 4 | Unity 5 | V-Ray
INCLUDED TEXTURES
Albedo | Normal DirectX & OpenGL | Roughness | Metallic | Glossiness | Specular | Occlusion | IOR | Reflection
BAKED MAPS .PNG (16 Bit)
Color Id | Stencil Id | Normal DirectX & OpenGL | Occlusion HighPoly & LowPoly | Curvature | Position BBox & BSphere | World Space Normal DirectX & OpenGL | Thickness | Height | Uvw
BONUS
| High poly model included
ADDITIONAL NOTES
| Model is fully destructible - all holes are closed
| Optimized model included - removed invisible polygons
| Not intended for subdivision
| Polygons are all quads or tris, no n-gons
| Efficient use of the UV space
| 20-pixel padding
| Ready for Substance Painter/Designer and Quixel
| PBR textures with Correct Values
| Tested in Unreal Engine 4 & Unity 5
| All preview images are rendered with Unreal Engine 4, Unity 5 and V-Ray 3.3
| V-Ray lighting and setup file included
| No post-production was used on the presentation images
| Color Lookup Table included
| Model texture paths are stripped
| Pivot point centered at origin
| Model scaled to approximate real world size (centimeters)
| All objects and materials appropriately named
| Scene objects are organized by layers
| No special plugins needed to use this product
Apr 19, 2018
Datum hinzugefügt
Oct 08, 2021
letztes Update
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