Augenspekulum 3D-Modell
1
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads only
- Polygone5,691
- Scheitelpunkte5,708
- TexturenYes
- ManipuliertenYes
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
Lieberman Eye Speculum
The model has been created according to real world sizes. It has been created with Cinema 4D R15 and is compatible with R12+ Prime.
The objects consist of quads only and are put in a Subdivision Surface object to create a nicely rounded object.
The Cinema 4D version has been rigged; move the screw up and down to open or close the legs. The FBX file has the proper structure to be able to set up the IK rig in other software.
The Cinema 4D Advanced Render and VrayforC4D versions contain a studio setup with a HDR image as reflection and GI environment. The presentation images have been rendered with VrayforC4D.
Textures included:
screw_bump.jpg, size 256 x 256 pixels.
environment HDR (only in the Cinema 4D packages) 2000 x 1000 pixels.
The FBX and OBJ files are created without the Subdivision Surface. So you can apply subdivisions in your own 3D package.
Nov 12, 2019
Datum hinzugefügt
Feb 15, 2022
letztes Update
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