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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学

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眼球鏡 3Dモデル

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単純な返品
ベストプライスギャランティ
箱から出して動作
5 訪問
Arjo Rozendaal

仕様

  • ジオメトリpolygonal_quads only
  • 多角形5,691
  • 頂点5,708
  • テクスチャYes
  • 堅いYes
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

Cinema 4D
(.c4d)
5 MB

vray 1.2.6
Eye_speculum_Vray.zip
Cinema 4D
(.c4d)
5 MB

advanced
Eye_speculum_AR.zip
OBJ
(.obj)

Eye_speculum_OBJ.zip
FBX
(.fbx)

Eye_speculum_FBX.zip

説明

Lieberman Eye Speculum The model has been created according to real world sizes. It has been created with Cinema 4D R15 and is compatible with R12+ Prime. The objects consist of quads only and are put in a Subdivision Surface object to create a nicely rounded object. The Cinema 4D version has been rigged; move the screw up and down to open or close the legs. The FBX file has the proper structure to be able to set up the IK rig in other software. The Cinema 4D Advanced Render and VrayforC4D versions contain a studio setup with a HDR image as reflection and GI environment. The presentation images have been rendered with VrayforC4D. Textures included: screw_bump.jpg, size 256 x 256 pixels. environment HDR (only in the Cinema 4D packages) 2000 x 1000 pixels. The FBX and OBJ files are created without the Subdivision Surface. So you can apply subdivisions in your own 3D package.
Nov 12, 2019 追加日
Feb 15, 2022 最後の更新

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