Eye speculum Model 3D
1
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
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Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads only
- Wieloboki5,691
- Wierzchołki5,708
- TeksturyYes
- RiggedYes
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVnon-overlapping
Opis
Lieberman Eye Speculum
The model has been created according to real world sizes. It has been created with Cinema 4D R15 and is compatible with R12+ Prime.
The objects consist of quads only and are put in a Subdivision Surface object to create a nicely rounded object.
The Cinema 4D version has been rigged; move the screw up and down to open or close the legs. The FBX file has the proper structure to be able to set up the IK rig in other software.
The Cinema 4D Advanced Render and VrayforC4D versions contain a studio setup with a HDR image as reflection and GI environment. The presentation images have been rendered with VrayforC4D.
Textures included:
screw_bump.jpg, size 256 x 256 pixels.
environment HDR (only in the Cinema 4D packages) 2000 x 1000 pixels.
The FBX and OBJ files are created without the Subdivision Surface. So you can apply subdivisions in your own 3D package.
Nov 12, 2019
Data dodania
Feb 15, 2022
Ostatnia aktualizacja
Recenzje
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