Eye speculum 3D 모델
1
명세서
- 기하학polygonal_quads only
- 다각형5,691
- 정점들5,708
- 텍스처Yes
- 딱딱한Yes
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
Lieberman Eye Speculum
The model has been created according to real world sizes. It has been created with Cinema 4D R15 and is compatible with R12+ Prime.
The objects consist of quads only and are put in a Subdivision Surface object to create a nicely rounded object.
The Cinema 4D version has been rigged; move the screw up and down to open or close the legs. The FBX file has the proper structure to be able to set up the IK rig in other software.
The Cinema 4D Advanced Render and VrayforC4D versions contain a studio setup with a HDR image as reflection and GI environment. The presentation images have been rendered with VrayforC4D.
Textures included:
screw_bump.jpg, size 256 x 256 pixels.
environment HDR (only in the Cinema 4D packages) 2000 x 1000 pixels.
The FBX and OBJ files are created without the Subdivision Surface. So you can apply subdivisions in your own 3D package.
Nov 12, 2019
추가 된 날짜
Feb 15, 2022
마지막 업데이트
리뷰
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