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IBC-Container 3D-Modell

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IBC-Container royalty-free 3d model - Preview no. 1
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Royalty Free LicenseAlle erweiterten Anwendungen
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Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
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Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone2,580
  • Scheitelpunkte2,379
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsoverlapping

Formate & Dateien

3ds Max
(.max)
21 MB

default_scanline
ibccontainer_2016_max.zip
FBX
(.fbx)
21 MB

ibccontainer_fbx.zip
OBJ
(.obj)
21 MB

ibccontainer_obj.zip
OBJ
47 MB

ibccontainer_psd.zip
OBJ
59 MB

ibccontainer_highpoly.zip

Beschreibung

IBC Container is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) -ibccontainer - 4508 Total Tris - 2580 Total Polys - 2379 Total Verts -Polygons are all quads or tris, no n-gons -Model unwrapped manually to make most efficient use of the UV space. -All materials and objects named appropriately -Scaled to approximate real world size (inches) -Dimensions: 41'' x 51'' x 42'' -Tested in Marmoset Toolbag 2 (see renders) -Tested in Unreal Engine 4 -No special plug-ins needed to use this product -.obj and .fbx versions exported from 3ds Max 2016 || Textures || -2048x2048 diffuse, specular, gloss, metalness, normal and AO (ambient occlusion) maps -Textures designed for physically based rendering (PBR) -Textures in .tga format -Model texture paths are stripped -a Photosohp .psd with a color ID map, text layers and more also included to make editing the texture easier. || Bonus || The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Mar 13, 2018 Datum hinzugefügt
Aug 25, 2021 letztes Update

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