IBC容器 3D模型
1
规格
- 几何polygonal_quads/tris
- 多边形2,580
- 顶点2,379
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVoverlapping
描述
IBC Container is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (1 Object)
-ibccontainer
- 4508 Total Tris
- 2580 Total Polys
- 2379 Total Verts
-Polygons are all quads or tris, no n-gons
-Model unwrapped manually to make most efficient use of the UV space.
-All materials and objects named appropriately
-Scaled to approximate real world size (inches)
-Dimensions: 41'' x 51'' x 42''
-Tested in Marmoset Toolbag 2 (see renders)
-Tested in Unreal Engine 4
-No special plug-ins needed to use this product
-.obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
-2048x2048 diffuse, specular, gloss, metalness, normal and AO (ambient occlusion) maps
-Textures designed for physically based rendering (PBR)
-Textures in .tga format
-Model texture paths are stripped
-a Photosohp .psd with a color ID map, text layers and more also included to make editing the texture easier.
|| Bonus ||
The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product.
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Mar 13, 2018
添加日期
Aug 25, 2021
最后更新
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