Sevilla Stehleuchte 3D-Modell
0
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads only
- Polygone5,960
- Scheitelpunkte3,087
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
This is a realistic model of a Sevilla floor lamp.
Features:
- Texture based materials
- 2048x2048 resolution textures in TGA format
- Non-overlapping UVs
- Seamless textures
- Real world scale
- Modeled as a single, all quad mesh
- Origin at (0, 0, 0)
- Objects are well named
Triangle count:
[Zero subdivision levels]
Vertices: 3087
Triangles: 5960
[One subdivision level]
Vertices: 12,135
Triangles: 23,840
[Two subdivision levels]
Vertices: 48,111
Triangles: 95,360
- Modeled in Blender 2.68
- Rendered in Cycles
Notes:
Images were rendered in Blender Cycles using a subsurf modifier with two iterations. The lamp still looks good with one or even zero levels of subdivision depending on it's prominence in the scene. Materials are set up for Cycles and included in the .blend file. Material setup for other file formats/renderers is straightforward using the included textures. The interior scene pictured is not included.
Oct 03, 2019
Datum hinzugefügt
Feb 05, 2022
letztes Update
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