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Sevilla Floor Lamp 3D model

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Sevilla Floor Lamp royalty-free 3d model - Preview no. 1
Sevilla Floor Lamp royalty-free 3d model - Preview no. 2
Sevilla Floor Lamp royalty-free 3d model - Preview no. 3
Sevilla Floor Lamp royalty-free 3d model - Preview no. 4
Sevilla Floor Lamp royalty-free 3d model - Preview no. 5
Sevilla Floor Lamp royalty-free 3d model - Preview no. 6
Sevilla Floor Lamp royalty-free 3d model - Preview no. 7
Sevilla Floor Lamp royalty-free 3d model - Preview no. 8
Sevilla Floor Lamp royalty-free 3d model - Preview no. 9
Sevilla Floor Lamp royalty-free 3d model - Preview no. 1
Sevilla Floor Lamp royalty-free 3d model - Preview no. 2
Sevilla Floor Lamp royalty-free 3d model - Preview no. 3
Sevilla Floor Lamp royalty-free 3d model - Preview no. 4
Sevilla Floor Lamp royalty-free 3d model - Preview no. 5
Sevilla Floor Lamp royalty-free 3d model - Preview no. 6
Sevilla Floor Lamp royalty-free 3d model - Preview no. 7
Sevilla Floor Lamp royalty-free 3d model - Preview no. 8
Sevilla Floor Lamp royalty-free 3d model - Preview no. 9
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Kutunun dışında çalışır
25 ziyaret
MattDowney

Özellikler

  • Geometripolygonal_quads only
  • Çokgenler5,960
  • Tepe Noktaları3,087
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

Blender
(.blend)
9 MB

SevillaFloorLamp_blend.zip
Collada
(.dae)
9 MB

SevillaFloorLamp_dae.zip
FBX
(.fbx)
9 MB

SevillaFloorLamp_fbx.zip
OBJ
(.obj)
8 MB

SevillaFloorLamp_obj.zip

Açıklama

This is a realistic model of a Sevilla floor lamp. Features: - Texture based materials - 2048x2048 resolution textures in TGA format - Non-overlapping UVs - Seamless textures - Real world scale - Modeled as a single, all quad mesh - Origin at (0, 0, 0) - Objects are well named Triangle count: [Zero subdivision levels] Vertices: 3087 Triangles: 5960 [One subdivision level] Vertices: 12,135 Triangles: 23,840 [Two subdivision levels] Vertices: 48,111 Triangles: 95,360 - Modeled in Blender 2.68 - Rendered in Cycles Notes: Images were rendered in Blender Cycles using a subsurf modifier with two iterations. The lamp still looks good with one or even zero levels of subdivision depending on it's prominence in the scene. Materials are set up for Cycles and included in the .blend file. Material setup for other file formats/renderers is straightforward using the included textures. The interior scene pictured is not included.
Oct 03, 2019 Ekleme Tarihi
Feb 05, 2022 son Güncelleme

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