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Asuka Langley modelo 3d

2
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Presupuesto

  • Geometríapolygonal_quads only
  • Poligonos26,268
  • Vértices28,503
  • TexturasYes
  • AparejadoYes
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

Maya
(.ma)
53 MB

mentalray
Asuka_MA.zip
OBJ
(.obj)
51 MB

Asuka_OBJ.zip
Zbrush
(.ztl)
57 MB

Asuka_ZTL.zip

Descripción

This is a rigged model of a high detail anime character. Originally created with ZBrush and Maya using the Mentalray renderer. USAGE This model is suitable for use in advertising, design visualisation, film, game cut scenes, etc. FEATURES - Rigged with skin and HumanIK plus extra bones (driven by expressions) for better deformation. - Mesh hair rigged using Maya Hair and guide curves. - Model utilises 32 bit displacement maps and mental ray subdivision approximation. - SSS (Sub Surface Scattering) skin shaders. PRESENTATION IMAGES - All preview images are rendered with Mentalray - No compositing used, Product is ready to render as previews, Lights and cameras included in file. TEXTURES - All displacement textures are in 32 bit .exr format other textures are in layered .tif format. - 4096x4096 for main body. - 2048x2048 and lower for rest. GENERAL - Model is built to real world scale. - Units used: cm, model is 150 cm tall. - Scene objects are organized by layers/Groups. - No third-party renderer or plug-ins needed. - All objects individually named and in appropriate layers.
Sep 24, 2018 Fecha Agregada
Feb 13, 2022 última actualización

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