아스카 랭글리 3D 모델
2
명세서
- 기하학polygonal_quads only
- 다각형26,268
- 정점들28,503
- 텍스처Yes
- 딱딱한Yes
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선mixed
기술
This is a rigged model of a high detail anime character.
Originally created with ZBrush and Maya using the Mentalray renderer.
USAGE
This model is suitable for use in advertising, design visualisation, film, game cut scenes, etc.
FEATURES
- Rigged with skin and HumanIK plus extra bones (driven by expressions) for better deformation.
- Mesh hair rigged using Maya Hair and guide curves.
- Model utilises 32 bit displacement maps and mental ray subdivision approximation.
- SSS (Sub Surface Scattering) skin shaders.
PRESENTATION IMAGES
- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.
TEXTURES
- All displacement textures are in 32 bit .exr format other textures are in layered .tif format.
- 4096x4096 for main body.
- 2048x2048 and lower for rest.
GENERAL
- Model is built to real world scale.
- Units used: cm, model is 150 cm tall.
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.
Sep 24, 2018
추가 된 날짜
Feb 13, 2022
마지막 업데이트
리뷰
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