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Edificio BGE modelo 3d

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3dhaupt

Presupuesto

  • Geometría- Geometrie -
  • Poligonos0
  • Vértices0
  • TexturasYes
  • MaterialesYes
  • AparejadoYes
  • AnimadoYes
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)Yes
  • Mapeado UVYes
  • UV sin envolver- Unverpackte UVs -

Formatos y archivos

Blender
(.blend)

Standard
5cokmhrg5i0w-BGE_Building_1-03.zip

Descripción

This is my BGE-Playground, which I had created in Blender from 17.11.2013 to 10.12.2013 for fun.

Video - BGE Test Building 1.0

 Basic control:
  • W-Key - move forward
  • S-Key - move back
  • A-Key - move to the left
  • D-Key - move to the right
  • F-Key - jump
  • Left Mouse Button - activate the lights
  • E-Key - open Doors
  • Left-Shift-Key - zoom in and out
  • Space-Key - hold to run
Object controls:
  • Right Mouse Button -throw the green navigation spheres which interact with the navigation mesh and tries to follow the PlayerBox-Object
  • E-Key - throw the red navigation spheres which do not interact with the navigation mesh and tries to follow the PlayerBox-Object
  • T-Key - throw the blue spheres which flee from the PlayerBox-Object
  • Z-Key - throw the metallic spheres which lose their dynamics on 3 meters distance to the PlayerBox-Object
  • G-Key - throw a simple sphere without special properties
  • H-Key - throw the soft body object number 1, a softbody plane
  • J-Key - throw the soft body object number 2, a softbody cube
  • B-Key - throw a destructible box
  • Q-Key - restores the dynamics of all the objects which have suspended their dynamics
Daylight control:
  • you can control the daylight/daytime by pressing the + and - key right to the Numpad.
2D-filter control:
  • you can activate and deactivate the standard 2D-filter by pressing 1,2,3,4,5,6,7,8,9,0-key on the Numpad
 Navigation Mesh Test EXTREME

 Fun with Suspend and Restore Dynamics

 Building Update (just added some old 3d Models)

Building Update (controllable ceiling lights and doors)



You can use my 3d-model only for non-commercial, personal/private and editorial use!

Made by Dennis Haupt aka 3DHaupt

3DHaupt.com  


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My name is Dennis Haupt.
 
3D-artist for modeling, texturing, rigging and animation since 2008. 

My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.​​

Location: Germany - Thuringia - Ilmenau

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System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM

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Jul 04, 2016 Fecha Agregada
Nov 20, 2019 última actualización

Comentarios

Para publicar tu comentario deberás iniciar
https://3dhaupt.com/bge-building/
3dhaupt hace 6 años Reply2
https://www.youtube.com/watch?v=HfyxBEOuczc
3dhaupt hace 6 años Reply2
Excellent work. Thank you so much. Most impressive indeed.
franko911 hace 10 años Reply2
Thanks :)
3dhaupt hace 10 años Reply2