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Mochila Kuest modelo 3d

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thedeadraptor

Presupuesto

  • Geometríapolygonal
  • Poligonos31,986
  • Vértices33,191
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolveroverlapping

Formatos y archivos

OBJ
(.obj)
2 MB

KuestBackpack.obj.zip
Maya
(.ma)
2 MB

mentalray 2013
KuestBackpack.ma.zip

Descripción

with Maya Shaders (mostly cloth). Includes colors blue, grey, red and orange. But it can easily be changed. It is just a model, no rigging or animation. I recommend the Maya version which includes all shaders. I exported it to OBJ and when I imported it back to maya to check, The shaders were incomplete. Im guessing it is an OBJ problem. Any way, the following are the instructions to create the shader: 1. Create the cloth bump map for the cloth like bump (I used Maya cloth shader, there should be something similar available in 3DS Max or any other), set the placement as you wish. 2. Average the cloth map or material with the crumple texture available in the package. This should give you a black and white cloth like texture with crumples. 3. Set that as your bumpmap.
Oct 03, 2019 Fecha Agregada
Jan 12, 2024 última actualización

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