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Dragon Medallion modèle 3D

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Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
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Caractéristiques

  • Géométriepolygonal_quads only
  • Des polygones30,498
  • Sommets32,022
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

FBX
(.fbx)
86 MB

FBX_PBR_texture.rar
Zbrush
(.ztl)
81 MB

dragon.ZTL
3ds Max
(.max)
166 MB

vray 3.2
VRay_max2015_dragon.rar

La description

Originally modelled in 3ds max 2015 and ZBrush. Final images rendered with VRay 3.2 and Marmoset Toolbag 2 (PBR texture test). All elements non-overlapping unwrapped. archive files: 1) MAX2015 with VRay texture materials: Multi/Sub-Object; VRayMtl; textures: 2 Diffuse Texture (png 4096x4096), 2 Specular Texture (png 4096x4096), 2 Normal Texture (png 4096x4096). 1 Environment map (hdr 4000x2000). Model 4 subObject (body, scale, eyes and spline for hair) eyes do not have texture dimensions: 50mm x 21mm x 100mm modify: TurboSmooth (on by default, Subdivision level 1: Polygons-243984 Vertices-123516), Hair and Fur (WSM) applied to spline 2) FBX with PBR texture materials: Multi/Sub-Object (the texture is not applied to the model) textures: 2 BaseColor Texture (png 2048x2048), 2 Roughness Texture (png 2048x2048), 2 Normal Texture (png 2048x2048), 2 Metallic Texture (png 2048x2048), 2 Height Texture (png 2048x2048). Model: 4 subObject dimensions: 50mm x 21mm x 100mm Subdivision level 0 3) ZBrush no materials and texture; 9 Subtool All subtool consist of low poly parts with UV map (except fibers) 8.6 Mil poly at maximum subdivision level
Dec 01, 2019 date ajoutée
Dec 01, 2021 dernière mise à jour

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