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Dragon Medallion Modello 3D

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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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specificazioni

  • Geometriapolygonal_quads only
  • poligoni30,498
  • vertici32,022
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

FBX
(.fbx)
86 MB

FBX_PBR_texture.rar
Zbrush
(.ztl)
81 MB

dragon.ZTL
3ds Max
(.max)
166 MB

vray 3.2
VRay_max2015_dragon.rar

Descrizione

Originally modelled in 3ds max 2015 and ZBrush. Final images rendered with VRay 3.2 and Marmoset Toolbag 2 (PBR texture test). All elements non-overlapping unwrapped. archive files: 1) MAX2015 with VRay texture materials: Multi/Sub-Object; VRayMtl; textures: 2 Diffuse Texture (png 4096x4096), 2 Specular Texture (png 4096x4096), 2 Normal Texture (png 4096x4096). 1 Environment map (hdr 4000x2000). Model 4 subObject (body, scale, eyes and spline for hair) eyes do not have texture dimensions: 50mm x 21mm x 100mm modify: TurboSmooth (on by default, Subdivision level 1: Polygons-243984 Vertices-123516), Hair and Fur (WSM) applied to spline 2) FBX with PBR texture materials: Multi/Sub-Object (the texture is not applied to the model) textures: 2 BaseColor Texture (png 2048x2048), 2 Roughness Texture (png 2048x2048), 2 Normal Texture (png 2048x2048), 2 Metallic Texture (png 2048x2048), 2 Height Texture (png 2048x2048). Model: 4 subObject dimensions: 50mm x 21mm x 100mm Subdivision level 0 3) ZBrush no materials and texture; 9 Subtool All subtool consist of low poly parts with UV map (except fibers) 8.6 Mil poly at maximum subdivision level
Dec 01, 2019 Data aggiunta
Dec 01, 2021 ultimo aggiornamento

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