Dragon Medallion Modello 3D
0
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads only
- poligoni30,498
- vertici32,022
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
Originally modelled in 3ds max 2015 and ZBrush. Final images rendered with VRay 3.2 and Marmoset Toolbag 2 (PBR texture test).
All elements non-overlapping unwrapped.
archive files:
1) MAX2015 with VRay texture
materials:
Multi/Sub-Object;
VRayMtl;
textures:
2 Diffuse Texture (png 4096x4096),
2 Specular Texture (png 4096x4096),
2 Normal Texture (png 4096x4096).
1 Environment map (hdr 4000x2000).
Model
4 subObject (body, scale, eyes and spline for hair)
eyes do not have texture
dimensions: 50mm x 21mm x 100mm
modify: TurboSmooth (on by default, Subdivision level 1: Polygons-243984 Vertices-123516), Hair and Fur (WSM) applied to spline
2) FBX with PBR texture
materials:
Multi/Sub-Object (the texture is not applied to the model)
textures:
2 BaseColor Texture (png 2048x2048),
2 Roughness Texture (png 2048x2048),
2 Normal Texture (png 2048x2048),
2 Metallic Texture (png 2048x2048),
2 Height Texture (png 2048x2048).
Model:
4 subObject
dimensions: 50mm x 21mm x 100mm
Subdivision level 0
3) ZBrush
no materials and texture;
9 Subtool
All subtool consist of low poly parts with UV map (except fibers)
8.6 Mil poly at maximum subdivision level
Dec 01, 2019
Data aggiunta
Dec 01, 2021
ultimo aggiornamento
Recensioni
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